If your game has chat, voice, or user-generated content and players under 18, you have youth-safety and age-assurance obligations. You do not need a Trust & Safety department to meet them — and you should not have to disable chat or block whole countries to stay out of trouble.
Studios disable chat or geo-block jurisdictions because compliance looks too complex. That costs you retention and revenue to solve a problem that has an engineering answer.
Collecting identity documents to prove age creates a breach target. Storing less is both cheaper and safer — and privacy-preserving age assurance makes it possible.
Enforcement has repeatedly landed on misstating controls and failing information requests — not only on lacking a control. What you can evidence matters as much as what you deploy.
A practical technical guide — not a brochure. No form wall on the web version; give us an email only if you want the PDF.
Twelve questions about your title. Runs entirely in your browser — nothing is sent anywhere. You get a gap report, not a compliance certificate.
Four questions every regulated platform has to answer — and the component that answers each.
Candor provides the enforcement infrastructure. You define the policy parameters. Catalyst executes your configured policy and preserves verifiable evidence of that execution. Your compliance team owns the policy — we make it demonstrable. And under Split-Authority Evidence Preservation, we hold the tamper-evident record but cannot read it; you hold the key but cannot silently rewrite history.
Designed to meet these frameworks. "Designed to meet" describes engineering intent — compliance determinations rest with each platform and its counsel.
We're selecting the first 25 organisations to run Catalyst in production — independent studios and emerging platforms willing to help shape the product. Founding members get the complete collection, direct access to the team, hands-on onboarding, and protected Founder pricing that survives future increases.